LONDON, United Kingdom, October 3, 2025 (EZ Newswire) -- ASI Games, opens new tab has announced bold revenue expectations for the first half of 2026, forecasting net revenue in the range of €450,000 ...
Monthly sessions and shared resources help members refine launch, marketing, and live event tactics. An advisory board of leaders from Scopely, Twitch, Krafton, and Innersloth guides the Guild’s ...
In a recent article, I looked at how video game companies can audit their live games with declining fan bases to understand any foundational issues that might be standing in the way of future growth.
Playtika Holding is executing a successful pivot from legacy social casino games to a high-growth casual games platform, creating an undervalued opportunity. Investments in new titles and proprietary ...
Hood emphasized that "Le Mans Virtual will be returning with the final expected to be held next year with early qualifying rounds appearing in Q4 of this year." Management conveyed that the company is ...
Azyenberg Group is launching a consulting business to accelerate the growth of game startups via marketing. The company is unveiling Ayzenberg Accelerate, anchored by fractional consultants with ...
Hosted on MSN
A Chat With Crunchyroll's President on Library Expansion, Growth In Games, Music and Manga
Enter the buzzing showfloor at this year's Anime Expo, and you'll be met with the towering exhibitor presences of MAPPA, SEGA, Netflix, TOHO Animation, HULU, Viz Media, Aniplex, and more major players ...
How Suitsme’s Gala Iefremova is driving growth in fashion games and building opportunities for women
Fashion games on mobile are seeing significant growth, especially among younger audiences who are showing strong interest in the genre. To dive deeper into the trend, we spoke with Gala Iefremova, ...
After sky-high sales through the COVID pandemic, growth in the games industry has dramatically levelled off over the past few years. But the big question is: Will that growth return? Or has the games ...
Decline often feels like an unavoidable stage in a game’s lifecycle—whether it occurs immediately after launch or surfaces years into a title’s run, it’s easy to resign ourselves to its inevitability.
Some results have been hidden because they may be inaccessible to you
Show inaccessible results