John Carmack tried to get an impressive but unofficial Quake 3 VR port officially released on the Meta Store, but was ...
Team Beef’s unofficial VR ports of classic Id Software games are undoubtedly fan favorites, letting you go head-first into a rash of ’90s retro titles like the original DOOM. Now, Id Software ...
When developing Quake at id Software in the mid-1990s, John Carmack used an Intergraph InterView 28hd96 color CRT monitor. This cutting-edge display measured 28 inches (25.9 inches viewable ...
Of course, Quake is an old game with a software renderer. Just throwing another camera into the scene, rendering to another texture, and then mapping that texture to the scene isn’t an option.
Based on interviews with the developers, Rocket Jump explores the making of the Quake franchise, the culture that simultaneously shaped and fractured creator id Software, and other developers ...