Eye tracking is a useful feature in social virtual reality (VR) spaces because it really enhances presence and communication when one’s avatar has a realistic gaze. Most headsets lack this feature, ...
Eye-tracking technology has been around for years in medicine and aerospace but is quickly gaining a new lease of life thanks to VR. The heavy-hitters of the VR world are incorporating eye-tracking ...
All indicators suggest that VR is moving to eye tracking. Pico's standalone VR headset is where headsets like the Oculus Quest could go next. I started with CNET reviewing laptops in 2009. Now I ...
Most social VR applications today appear to show users with realistic eye movements, including blinking, saccades, and object focus, but all of it is faked using animations and programmed logic. This ...
I started with CNET reviewing laptops in 2009. Now I explore wearable tech, VR/AR, tablets, gaming and future/emerging trends in our changing world. Other obsessions include magic, immersive theater, ...
STOCKHOLM, Aug. 23, 2018 /PRNewswire/ --Tobii Pro, the global leader in eye tracking research solutions, continues to expand its VR offering by announcing Tobii Pro Lab VR 360. This new edition of ...
Forbes contributors publish independent expert analyses and insights. I write about disruptive companies, technologies and usage models. Note: Moor Insights & Strategy Analyst Anshel Sag made ...
The StarVR One's 210-degree horizontal field of view corresponds to the natural human field of vision. That means the headset simulates peripheral vision, a shortcoming in most current consumer and ...
Virtual reality is great at immersing us in gigantic worlds that seem to go on forever – until you take three steps and bump into the living room wall that you forgot was there. Now, computer ...
Joakim Karlén handed me the headset, such as it was. It was a reference design only; the hard plastic box lacked a headstrap, and had a utilitarian form factor only a dystopian sci-fi fan would love.
Eye-tracking—the ability to quickly and precisely measure the direction a user is looking while inside of a VR headset—is often talked about within the context of foveated rendering, and how it could ...