Getting around in virtual reality is a bit tricky right now. Even in room-scale VR, players are restricted by the physical size of their play space. Trying to walk to a point on a digital horizon ...
"Is teleportation a crutch?" is one of the biggest questions dominating the early days of VR. As developers try to 'solve' the problem of movement in VR FPSes, we've seen a few answers emerge: ...
If you've ever tried virtual reality, chances are you get what the fuss is all about: There's something "magical" about strapping on a pair of goggles and feeling like you're someplace else. Like any ...
This past semester I added research to my already full schedule of math and engineering classes, as any masochistic student eagerly would. Packed schedule aside, how do you pass up the chance to work ...
QuakeCon 2016 is full of amazing games and demos, but Doom VR has wowed me in a similar fashion to the game's 2016 release. Doom VR is a playable demo at QuakeCon 2016 that is not a mere port of this ...
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