For those of us that played the original Xenogears back in 1998, we never thought that we would see modern and proper toys made of the game’s mecha. Least of all the majestic Weltall-Id. Except that’s ...
Forbes contributors publish independent expert analyses and insights. Ollie Barder covers Japanese pop-culture and gaming from Tokyo. As for this upcoming Weltall Id toy, it’s covered in detail over ...
This article first appeared on USgamer, a partner publication of VG247. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been ...
Mohamed from Egypt has been covering Japanese and indie games for more than 5 years for local and international outlets. He is very interested in the Japanese language and culture, and is a long term ...
Saga wrote the scenario for Xenogears and the first two Xenosaga games, but I’ll let her tell you more about her involvement in those projects. Going way back, can you tell us about the origin of ...
Ritwik is a passionate gamer who has a soft spot for JRPGs. He's been writing about all things gaming for six years and counting. A number of interesting parallels can be drawn between Xenogears and ...
Video games, as a medium, don’t have many auteur creators — designers who produce games for big publishers yet somehow manage for their personal obsessions and peculiarities to shine through. Consider ...
Mohamed from Egypt has been covering Japanese and indie games for more than 5 years for local and international outlets. He is very interested in the Japanese language and culture, and is a long term ...
Trumann started writing for news around 2017-2018, with a specialization in local news and gaming reviews for a local paper. He began writing for GameRant in June 2021 as one of the team's Weekend ...
This is a column by Jason Schreier dedicated to the analysis (and occasional mocking) of his favorite genre, the Japanese role-playing game. Whether it's because they're too antiquated or just too ...
This post has not been edited by the GamesBeat staff. Opinions by GamesBeat community writers do not necessarily reflect those of the staff. So I sat in a chair … a lot. I couldn't wait to play ...
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