We’re big fans of OpenSCAD here at Hackaday — it’s free and open source software, runs on pretty much anything, and the idea of describing objects via code seems like a natural fit for producing ...
Tristan Jurkovich began his career as a journalist in 2011. His childhood love of video games and writing fuel his passion for archiving this great medium’s history. He dabbles in every genre, but ...
Aaron is lifelong gamer of all genres, and has most likely put some serious hours into playing your favorite game. When not playing video games, or writing about them, he can be found doing any and ...
It’s not uncommon for games to include as much content as possible in an attempt to keep you hooked for dozens, if not hundreds, of hours. But for most games, that well of content will eventually run ...
Joe Grantham is a contributor from the UK with a degree in Classical Studies. His love for gaming is only rivaled by a deep passion for medieval history, which often seeps into his articles. With over ...
Vincent Arogya is a Contributor for DualShockers from India. He brings over a decade of writing experience spanning across a variety of industries, including digital gaming publications. Super Mario ...
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The 10 Best Procedurally-Generated Games
Procedural generation in games like Hylics and Shadow of War adds unpredictability to narratives and characters. Games like ...
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