Abstract: This paper presents a tutorial on the Tracking, Telemetry, and Command (TT&C) for spacecraft and satellite missions. In particular, it provides a thorough summary of the design of the TT&C, ...
Performance, zero/small memory allocations/footprint, no dependencies on any game engine - main goals of this project. Important! Don't forget to use DEBUG builds for ...
Basically it sync whatever entity component you want with GPU data to perform instanced rendering. As a result all entities with same Material can be rendered with single drawcall.