Melee weapons include your trusty ol' gauntlet, as well as a ball-and-chain-like weapon. Combine that with the shield saw, ...
Five years on from the release of Doom Eternal, developer id Software is hard at work making the series' next instalment, ...
DOOM: The Dark Ages looks to redefine exactly what it means to slay demons.
DOOM: The Dark Ages is the biggest and best game that id Software has ever made, developer says the story is 'out of the ...
Doom: The Dark Ages developer id Software has explained the decision not to include multiplayer in the highly-anticipated ...
For those who missed it, id gave longer previews of the cybernetic dragon mount that your Doomslayer is riding in the air.
Doom: The Dark Ages takes a decade of learning and combines it with the grounded, strafe-to-aim movement of the original 1993 video game.
One thing, in particular, highlighted in the first round of previews - is the fact this game is a "strictly campaign" affair.
We sit down with game director Hugo Martin and executive producer Marty Stratton to learn more about Doom: The Dark Ages.