
How to make this Triplanar Shader Graph follow object rotation
Jul 2, 2024 · The shader is mostly working, but it's not obeying object rotation. Or in other words, the accent texture rotates with the object instead of always staying on top of the object. Does anyone …
How to rotate a mesh in shader graph? - Game Development Stack …
Apr 18, 2023 · Here's an example in URP shader graph, which expects vertex position/normal/tangent vectors in object space. Different shader graphs sometimes use different conventions, so be sure to …
How to add "Visual Effect" as an active target in a Unity 6 shader graph?
Sep 12, 2024 · 1 That option was deprecated in VFX Graph version 12 (comes with Unity 2021.2) in favor of a simple toggle in the Universal target options. From the release notes: You can now use …
How to use a Shader Graph to layer a texture over a sprite without ...
Feb 7, 2025 · 1 If you're using a Unity version prior to 2023.3.0a10, this is unfortunately unavoidable in shader graphs. The vertex colour (what you set in the SpriteRenderer 's Color property) gets …
Can I add texture transparency and still use alpha clip in shader graph?
Aug 13, 2023 · Here's a shader graph that combines these effects: (Don't mind the banding in the animation above - that's just an artifact of saving it as an animated gif, and is not visible when the …
Sprite Shape & URP Custom 2D Lighting Shader - Game Development …
Sep 29, 2022 · That is, setting the graph to Sprite Lit Custom, and using the 2D Light Texture Node like in the above image (image 1). Setting the shader graph to "Sprite Lit" instead, and not using the 2D …
If UV coordinate is Vector2, then why does UV node in shader graph ...
Dec 13, 2023 · The Shader Graph does not know a priori which mesh you will use the shader on, or how many dimensions a given UV channel might have, so it errs on the side of too much and picks the …
Set Shader Graph out position in clip space - Game Development Stack ...
Aug 2, 2024 · Set Shader Graph out position in clip space Ask Question Asked 1 year, 5 months ago Modified 1 year, 5 months ago
How to deal with insane amount of shader variants waiting to be ...
Since Unity 2021.2.0b7 (that is, URP 12.0.0), there has been a well known problem with absurd number of shader variants wanting to be compiled for even a somewhat simple shader (i.e. shaders …
How to add random offset to sine time in Unity's Shader Graph?
Nov 6, 2021 · Add your random value to the time value (not sine time), then send that summed result to a sine function in its own graph node. You can also optionally multiply that (time+random) input value …